Участник:Ninth: различия между версиями

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Это руководство служит руководством по IC и OOC для тех, кто проводит исследования. Ожидайте последствий IC или OOC за любые действия, нарушающие это руководство. Он не предназначен для ограничения исследований, а скорее для разъяснения того, что вы можете и не можете делать.
This guide is designed for ease of use for first time players, so non-essential information is segregated to expandable text boxes. Reading these isn't necessary to get into the game, but it's recommended.


== Исследования SCP ==
= What is Space Station 13? =
Исследования SCP должны проводиться только уполномоченным персоналом. Ниже приводится список уровней исследований, на которых можно проводить конкретные испытания.


* Директор Исследований является основным уполномоченным лицом для большинства тестов, проводимых на месте. Он может разрешить проведение собственных тестов (за исключением тех, которые перечислены в списке ограниченных тестов) на всех SCP. В отсутствие директора по исследованиям разрешение на проведение тестирования может дать директор зоны, а иногда и старший научный сотрудник.
* Старшие научные сотрудники — это наиболее опытные научные сотрудники Фонда. Они могут проводить испытания на всех SCP с собственного разрешения, за исключением Кетера, для которого требуется разрешение директора по исследованиям или директора Зоны, если тот отсутствует.
* Научные сотрудники имеют стандартный ранг в отделе науки и могут тестировать все SCP класса Безопасный и Евклид/Кетер с разрешения директора по исследованиям, а также старшего научного сотрудника, если Директор Исследований отсутствует. Директор Зоны остается последней инстанцией, если оба не находятся в игре.
* Младшим научным сотрудникам не разрешается проводить тестирование без сопровождения коллеги более высокого ранга, и они, скорее, должны учиться и помогать в учебе.


Другим ролям не разрешается исследовать SCP при обычных обстоятельствах. Нетипичные обстоятельства требуют разрешения администратора/O5, '''а не''' директора Зоны.
{{Speech
|name=Joe War-crime, the Guard Commander
|text=Fresh off the boat from SCP Foundation's recruitment office, huh? Let me tell you something, You won't last five minutes in this underground deathtrap without help.. You're as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Let me help you get around.
|image=[[File:Guard-Commander.png|128px|right]]
}}


== Ограниченное тестирование ==
Ограниченное тестирование относится к SCP, которые в настоящее время имеют специальное разрешение на тестирование от Совета O5. Она может часто обновляться, поэтому обязательно проверяйте эту страницу на наличие обновлений.


* SCP-106
'''SCP-13''' is a multiplayer sandbox that places a strong emphasis on player interaction and gameplay. You are a member of the personnel working aboard one of the Secure Contain Protect Foundation's research sites in the year 2066. The SCPF professes to study anomalies, enigmatic phenomena that defy scientific explanation, however there are many reports that the site is little more than a strange research facility...
* SCP-096
* SCP-1102-RU


== Д-Класс ==
Space Station as a whole is a multiplayer sandbox games which runs many different codebases; each with differing gameplay aspects and/or have an entirely different feel, each game is called a 'round', and each restart means a fully complete round and the next round is starting, players are expected to not remember anything from past rounds with the exception of stories and other aspects that fit into the currently round in-character. At the start of each round, each player is assigned a [[Jobs|role]] onboard the site, each player may have preferences to a certain role and roll for it. There are many [[jobs]], such as the [[researcher]] performing testing on anomalies and conducting [[Guide_to_Research_and_Development|research and development]] of possible new technologies, the [[Medical_Doctor|medical doctor]] trying to keep people alive, or the simple [[janitor]]. There are many different ways to play. The game also randomly chooses a [[Game Mode|a round type]], ranging from [[Chaos Insurgency|an all out assault on the station by the Chaos Insurgency]], a [[Serpents Hand|sinister cult taking SCPs to join them]], or more commonly, [[Traitors|good ol' fashioned infiltrators]]. Every round on SCP-13 is different.
Сотрудники класса Д должны использоваться исключительно для испытаний при прямом контакте. Вам не разрешается использовать себя в качестве объекта воздействия определенного SCP. Сотрудник [https://scp.celadon.pro/index.php/%D0%94%D0%BE%D0%BB%D0%B6%D0%BD%D0%BE%D1%81%D1%82%D0%B8/%D0%9A%D0%BB%D0%B0%D1%81%D1%81_%D0%94 класса D] относится не только к классу Д как к роли, но также и сотрудники, которые в чрезвычайных ситуациях имеют уровень доступа Д-класса. '''Обычный персонал Фонда класса D не должен использоваться, за исключением случаев, когда в чрезвычайных ситуациях не хватает заключённых класса D.'''


* Класс Д - это ресурсы, которые нельзя тратить только ради того, чтобы увидеть их смерть. Предоставьте им своего рода взаимодействие и тестирование.
=Before Playing=
* Класс Д подвергается амнезии по завершении всех испытаний, за исключением случаев, когда тестирование требует от их постоянной памяти для проверки сохраняющихся эффектов SCP. Рекомендуется переместить их в роскошную зону сотрудников класса D, изолированную от обычных сотрудников класса D, чтобы предотвратить раскрытие знаний об SCP '''.'''
* Класс-D - единственные приемлемые кандидаты в чрезвычайных ситуациях (Например, для Femur Breaker, который нужен для восстановления условий содержания SCP-106) требующих жертвоприношения для восстановления SCP.
* Класс Д может быть устранен с некоторой эскалацией предупреждений, если они отказываются проводить тест по указанию ведущего ученого, ответственного за тестирование.


== Продолжение мер по сдерживанию ==
ПМПС относится, в частности, к службе безопасности и ее обязанностям по сдерживанию аномалий. Они не требуют присутствия учёного и выполняются автономно, чтобы не допустить нарушения условий содержания SCP. Это включает в себя следующее.


* Кормление SCP-247 (для взаимодействия и игры с SCP-247 требуется учёный)
'''It's important to [[https://scp13.miraheze.org/wiki/Rules read the rules]] before connecting for the first time.''' Some common new player mistakes to avoid include:
* Уборка SCP-173 (минимум 3 класса Д)
*Being violent towards other crew members without any reason. This is only okay if you're an [[Terminology#Antag|antagonist]], and you will be notified if you're chosen to be one. If they grab you by your butt and try to kill you, feel free to [[Terminology#Robust/Robusting|robust]] them. (Telling the admins you were "roleplaying an insane person" will get a couple laughs, but you'll still get banned.)
* SCP-999 играть с ним (это сделано скорее для того, чтобы SCP-999 мог как-то взаимодействовать))
*Asking questions in [[OOC#OOC_channel|OOC]] (out-of-character) chat that are directly related to anything happening in the round. For example, "Why did I just get killed by the Class-D?". It's okay to discuss this in [[Terminology#Deadchat|deadchat]] or after the round is over. These questions are also alright if asked in [[Terminology#Adminhelp.2FAhelp|adminhelps]] (by pressing the 'Ahelp' button in the 'Staff help' tab above chat), but preferred in mentor help (press 'Mhelp' button in the same tab).
* SCP-2427-3 кормление раз в 15-20 минут.
The admin team generally tries to give players benefit of the doubt, so it's okay to mess up. As long as you're polite and willing to learn from your mistakes, you won't be in trouble. You can press the [[Terminology#Adminhelp.2FAhelp|adminhelp]] button at any time to send a message directly to the admin team if you have any questions about the rules and their precedents.
* SCP-049 удовлетворять его запросы.
 
One last point: Please, '''remember everyone makes mistakes.'''. SCP-13 can be highly frustrating, you will be unceremoniously killed, griefed, or die to some moving statue shortly before executing your master plan. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone's brain in with a toolbox because they took your key card.
== Setting Up==
 
 
Make your way to the [https://www.byond.com/download/ BYOND download page] and '''download the client'''. Once you've downloaded, installed, and logged into the client, feel free to close it - we won't be needing to use it directly anymore. Once you're set up, join the server:
*'''Foundation 19:''' byond://135.148.150.231:30121
If you can't use these links to join, open the BYOND client, press '''Ctrl and O''', and paste the link to the server you want to join.
[[File:Newplayeroptions.png|left|thumb|The New Player Options menu]] Once you've connected to a server, you'll be greeted by a small popup window labelled '''New Player Options'''.
If this is your first time playing on Foundation 19, you'll need to create a character. Click on the '''Setup Character''' button, and the character creation menu will open.
[[File:Character_settings.png|thumb|The character setup screen]]
You don't need to worry about Special Names, Custom job preferences, Uplink Spawn Location, or Species - for now, '''make sure you're a human''', and edit your appearance as you see fit. There's no difference between clothing/backpack options other than appearance, so pick what you think looks best.
Once you've finished editing your appearance, be sure to press the '''Save Setup''' button at the bottom of the window. Next, press the '''Set Occupation Preferences''' button.
 
 
{{Speech
|name=Joe War-crime, the Guard Commander
|text=You're brand new here, so make sure you sign up as an Janitor. The Foundation usually has checks to make sure fresh meat doesn't get to be the Site Administrator, but if you manage to end up in that position, you'll probably be just another dead body for me to dispose.|image=[[File:Guard-Commander.png|128px|right]]
}}
 
 
[[File:New_Occupation_screen.png|thumb|left|The occupation preferences window]]
[[File:Game_prefences_Screen.PNG|thumb|The game preferences window]]
If the button next to Janitor is a red '''NO''', click it once so that it says '''YES''' in green text. This sets your job to be assistant, no matter what.
 
After that, press '''Done''', then, '''Save Setup'''. Then click on '''Game Preferences''' at the top of the character creation screen. The menu will change and have a big list of options.
 
Make sure all of the Special Role Settings are set to '''No''' (These control optional settings, like choosing if you'd like to roll for a traitor role - they assume you know how to play the game and are important to the round, so we want them off for now.) '''More importantly, change the Keybindings option to [[Keyboard_Shortcuts|"Hotkeys"]]'''. This guide will assume you're using this control scheme, as it provides quicker functions for actions than the default controls. Most of the options here are relatively self explanatory or irrelevant, so once you're done, click '''Save Setup''' one last time and close the window.
<br clear="both">
==Joining the Game==
 
 
Now that you've created your character, you're ready to join the game. (You may want to continue to read the guide before jumping in.)
 
There's two possible menus here - the lobby screen will either display a list that has '''Join Game!''' or a '''Ready'''/'''Not Ready''' toggle.
[[File:Job_select_screen.PNG|thumb|The choose profession window]] <div style="text-align: center;">If the window says '''Join Game!''', there's currently a round going on. This is most likely what you'll see.<br><br>Click on the button, and a window will pop up asking you to choose a profession. The jobs available will vary, but for now, pick '''Janitor'''. (The numbers in the brackets next to the job title show the current number of players who have been assigned that job for the round, if there is a zero inside the brackets, no one has been assigned to that job for the round. When you click on the job you want, you'll be brought to the station via the [[Arrivals|arrival shuttle]]. You'll start out on a transit shuttle that will dock at the station in a few seconds - you'll also be strapped into a chair, so don't forget to unbuckle yourself. (You can do this by clicking the '''Resist''' button - don't worry if you aren't sure which button that is yet, as it's explained further down the guide.)</div>
<div style="text-align: center;">If the window has three buttons that say '''Ready''', '''Not Ready''', and '''Observe''', that means a round has not started yet.<br><br>This is ideal, because you'll be playing the round from the beginning, when things are the going to be calm and allow you to get your bearings in a relatively safe environment. Toggle the button to '''Ready''', then wait for the game to begin. (You can see the time until the game begins on the '''Lobby''' tab, on the top right of the game window.)<br><br>Pressing '''Observe''' will spawn you as a [[ghost]], which is essentially a spectator - you won't be able to spawn for fifteen minutes at the time of observing if you decide to press this button.</div>
==Interface 101==
 
 
===Tabs===
 
 
[[File:Tutorial_tabs.png|left|thumb|Status tab]]
Before you do anything else, take a look at the top right of the game window. You'll see some tabs labelled '''Status''', '''Lobby''', '''Admin''', '''IC''', '''OOC''', '''Object''', and '''Preferences'''. The most important tabs are the Status and Admin tabs. If you're using internals (an oxygen tank and mask), the Status tab tells you the remaining air pressure - useful for avoiding death by suffocation. The Admin tab contains the '''Adminhelp''' button, used to contact admins directly if you have a question or believe someone is breaking the rules.
<div style="text-align: left; max-width: 800px;"></div>
In the '''Status''' tab, take note of the map currently being played on the server. It'll be used later in the guide.
===HUD===
 
 
{{Speech
|name=Joe War-Crime, the Guard Commander
|text="Interface"? What the hell are you talking about, kid? "Blue buttons?" Geez, you've been here for five minutes and you're already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Guard-Commander.png|128px|right]]
}}
The biggest barrier to entry in SCP-13 is the controls. The UI is, at a glance, complex, and the controls are unintuitive. Thankfully, once it clicks, you'll never have an issue with it again. '''Don't let it overwhelm you - after a round or two of practice, you should be fine.'''
 
The top right of the screen contains the action tabs mentioned previously, and the bottom right is the text log. This is where you can see what people are saying, what's happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we're on [[Keyboard_Shortcuts|Hotkey]] mode we won't need to use it. There's quite a few HUD elements on the main screen, so let's break them down into sections. '''Don't worry if you can't memorize what everything does at once''' - you can always come back to this guide. [[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the '''selected hand'''. If you have an '''empty''' selected hand, and click on an object, you'll pick it up/open it/use it. If '''an object is in your selected hand''' and you click on something, you'll use it on the item you're holding. (The way this works means that if you'd like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you'd never be able to open the bag.)
 
'''If this seems confusing, don't worry - it'll be explained shortly.'''
These icons manage your inventory.
 
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.
 
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.
 
The ID [[File:Hud-ID.png]] slot can hold your ID. These buttons directly affect how you interact with objects.
 
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it's on and you click somewhere, you'll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.)
 
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: "del".
 
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask).
 
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you're on fire, is the "stop drop and roll" button. [[Keyboard_Shortcuts|Hotkey]]: "B".
 
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn't put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold "alt" to walk.
 
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: "numpad keys".
 
Last but not least is the intent selector [[File:Hud-intent.gif]] - this will be explained in detail later. It has four modes: '''Help''', '''Disarm''', '''Grab''', and '''Harm''', in clockwise order. [[Keyboard_Shortcuts|Hotkeys]]: "1-4". The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are. 
 
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.
 
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won't need to use this for the tutorial.
 
The create area [[File:Area_edit.gif]] icon is used to create an "area", which is a more advanced topic. You won't need to worry about it for this tutorial.= These will only appear on the HUD if something is wrong.
 
[[File:Hud-oxy.gif]] '''Oxygen warning''' - The air you're breathing doesn't have enough oxygen.
 
[[File:Hud-pressure.gif]] '''Pressure warning''' - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.
 
[[File:tox_in_air.gif]] '''Toxin warning''' - You are breathing in toxic gases.
 
[[File:Hud-fire.png]] '''Fire warning''' - The air is hot enough to burn you.
 
[[File:Hud-freeze.gif]] '''Freeze warning''' - The air is cold enough to freeze you.
 
[[File:Hud-temp.gif]] '''Temperature warning''' - You're too cold or too hot.
 
[[File:Hud-hunger.gif]] '''Hunger warning''' - You're starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.
== Controls ==
 
 
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the [[Keyboard_Shortcuts|hotkey mode]]]]
There might seem like quite a few controls, but don't worry - you'll only be using a few the majority of the time. There's a lot of edge cases in SCP-13, due to the sheer nature of features and content available. You can check [[Controls|this page]] for a list of every keybinding. Although your control scheme was changed to '''[[Keyboard_Shortcuts|Hotkeys]]''' in the Game Preferences menu, it may not have applied itself - if there is a large red bar going across the bottom of the screen, click somewhere on the game window and press '''Tab'''. This is the manual toggle for [[Keyboard_Shortcuts|hotkey]] mode - if the bar changes to white, you're good to go.
*Use '''WASD''' to move.
*Press '''T''' to talk.
** If you add a semicolon before anything else, you'll transmit your message to the general chat radio.
**You can speak on department specific radio channels - the format is the same for each, just with a different letter. To speak on the medical channel, for example, type '''.m''' before your message. (You can also use ''':m''' or '''#m''')
* Press '''O''' for OOC chat.
**Be careful not to mix the two chat buttons up - your cry for help might end up going in OOC, where anyone can see it at any time.
* Press '''M''' to write an emote.
**This is for nonverbal actions - for example, writing "sighs." in the text box would show as "''[Character Name]'' sighs."
*'''Click''' on objects in the game world to interact with them. For most, you'll need to be next to or ontop of the object.
**This is used for things such as interacting with computer terminals, picking up items, using an item on something, or attacking someone.
*'''Right-click''' on something to open the context menu.
**This is slow and clunky, and you can usually perform most actions with [[Keyboard_Shortcuts|hotkeys]]. There are a few examples of actions that can only be done with a right-click, but they're far and few between.
*Hold '''Control and click''' on something to drag it.
** This won't work if the item in question is fixed in place. You can use this to drag almost anything otherwise.
**Press '''H''', '''Delete''' or use the pull [[File:Hud-pull.png]] icon to stop dragging.
* Hold '''Shift and click''' on something to examine it.
*Press '''X''' or '''Middle Mouse Button''' to change your selected hand.
**Your selected hand is the one that will pick up an object (if empty) or use the object in that hand (if holding something). You can tell which is selected by the small box around one of your hands.
*'''Clickdragging''' is used for a couple of specific actions.
** For example, to climb onto a table, drag and drop your character to the table.
**To put things on/take things off of someone, drag and drop their character onto yourself. (To put things on them, you'll need to have the item in your selected hand.)
**You can open a container without holding it in your hand by alt-clicking it or clickdragging it onto yourself. This also works for storage items you're wearing, which is useful if your hands are full.
**You can also buckle yourself/other people to chairs using this. It can be tricky, as you have to be on top of the chair, and your mouse has to be on top of the chair's exposed sprite.
<div style="text-align: left; max-width: 800px;">{{#tag:tab|Press '''Z''' to use the item in your selected hand. (You can also click on the object in the HUD) This is used for things like toggling the fire mode on a weapon or turning on an [[Energy Sword|energy sword]]. Some objects such as food require you to click on your own character sprite, and do nothing if you "use" them.
 
Hold '''Alt and click''' to perform specific, context sensitive actions. Some functions for alt-clicking include removing an ID from your PDA (or pen if there's no ID in it), toggling the lock on a locker, split a stack of items, crawling into vents (as something small like a monkey) etc.
 
Hold '''Shift and press Middle Mouse Button''' to point at something. This creates a message in the chat and temporarily displays an arrow over the thing you point at.
 
Press '''R''' to enable throwing mode. If you click somewhere in the game world when you have throwing mode on and an item in your selected hand, you'll throw it at that point. If someone throws an item at you, and you have throwing mode on, you'll catch the item.
|dropdown=true|collapsed=true|name=Non-Essential Controls}}</div>
==Gameplay Concepts==
 
 
{{Speech
|name=Joe War-crime, the Guard Commander
|text=You know, as much as I like to rib the fresh meat, it doesn't really matter if something happens to them - The Foundation thinks personnel death is a waste of money, they'll just get fed to 001. What? Oh, shit, I gotta go. *click* You, uh, didn't hear that - right, kid?
|image=[[File:Guard-Commander.png|128px|right]]
}}
 
 
Before getting into anything else, it's important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. It's important to '''not let death get to you''' - Rule 10 exists for a reason! There are multiple ways you can be brought back into the game - don't get frustrated if something happens.
 
As a brand-new player, your first objective is simply joining the station as non-essential crew and attempting to survive, escaping via the evacuation shuttle or one of the pods located around the station. From there, you can branch out into more of the specific concepts that are often stumbling blocks for newer players, so let's address those first. (These are all in expandable boxes to save space, but it's not a bad idea to read them beforehand.)
===The Hands System===
One of the things the majority of new players have trouble with is the hands system. It's not complex once you've figured it out, but it can be difficult to understand without help. You must use them interchangeably! You can activate items in one hand with the other, combine them, as well you can place items down to interact in the same way with them as they sit nearby. Players will be able to see what is in your hands.
 
You have two hands at your disposal. The bright box around one of your hands is the '''selected hand'''. This is the hand that's used whenever you click on something - if it's empty, you'll either pick up an item, or interact with something (like a computer terminal or vending machine).
 
If you have something in your selected hand, you'll use that item on whatever you click on. This can lead to confusion, because if you have something in your hand, you can't use things such as terminals or vending machines - you'll either hit the object with your item or do nothing.
 
This is because you're trying to directly use the item on the object - this is why you're able to use a screwdriver to open the panel on a door, use wirecutters on a grille, or similar actions.
 
This can also cause problems with '''backpacks, boxes, and other containers''' - if you want to open a container, alt click it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you'd like to take your backpack off, you need to '''click and drag''' the bag to an empty hand - a normal click just opens the equipped bag.
===[[Intent|Intents]]===
The intent selector has four modes: '''Help''', '''Disarm''', '''Grab''', and '''Harm'''.
====Help Intent [[File:Intent_Help.png]]====
The '''Help''' intent is used for helpful interactions. For example, if someone is in critical condition, clicking on them (with an empty hand) will have you perform CPR. You'll also apply medication if you're holding any, You'll also hug someone who is not in critical condition and such. In addition, if you have your intent on Help, and walk into someone who also has their intent on Help, you'll swap places with each other instead of colliding.
 
'''Be careful''' - if you have an item in your hand that isn't designed to help someone, you might still be able to hurt them!
====Disarm Intent [[File:Intent_Disarm.png]]====
The '''Disarm''' intent is used to non-lethally disarm and incapacitate someone. If you click on someone with an empty hand while on Disarm, you'll '''shove''' them. Shoving someone has a chance to knock their weapon out of their hand or push them to the [[Status Effects|ground]] (Ranging on higher chances based on skill). Players that are downed can still crawl around on the floor and will eventually get up. If you shove someone again while they are down, they can get repeatedly knocked down and may have another delay before standing up.
 
It's also important to note that '''these actions only work if you're clicking on the target with an empty hand''', just as with all intents.
====Grab Intent [[File:Intent_Grab.png]]====
The '''Grab''' intent allows you to, as it says, grab people. Grabbing someone with Grab intent works differently from control-clicking. If you click on someone with an empty hand, you'll have a '''passive (green)''' grab, which makes you pull people. You stop dragging the same way you stop pulling. See [[Keyboard_Shortcuts|Keyboard Shortcuts]] or click "pull" to release. Dragging prone people will slow you down. While on passive grab, activating the grab with (action key; default 'z') or clicking on the person once more upgrades it to an '''aggressive''' grab. The target can press [[Hotkeys#Hotkey-mode_Enabled|"resist"]] to try to escape from an aggressive or above grab level. Once you have an aggressive grab, you can either throw the person (by enabling throwing, then clicking somewhere), pin them by clicking on them with disarm, or action key again to slowly upgrade the grab to a level 3 '''neck''' grab. On neck grab you deal no damage, but it becomes '''impossible''' for them to resist and get away, '''Note''' - If you have someone on the '''neck''' grab, you start to use them as a shield against projectiles or weapons, you may also point-blank them with a gun which deals x2 damage or you may decapitate them, use this as you '''will'''. Click them one last time to slowly upgrade the grab to level 4, '''strangling'''. When strangling you deal [[Health#Oxygen|suffocation]] damage to the target, and the target '''cannot do anything'''  to successfully [[Hotkeys#Hotkey-mode_Enabled|resist]] out of the grab.
 
''Unverified - Grabs are harder to break out of the more [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage you have (especially stamina), but there is always at least 5% chance per try.''
{{Speech
|name=Joe War-crime, the Guard Commander
|text=If you're dragging someone's victim, or yours, it's best to switch to an aggressive grab so that you can lift them. This stops them from bleeding on the floor, which kills them over time and leaves a long trail of blood.|image=[[File:Guard-Commander.png|128px|right]]
}}
====Harm Intent [[File:Intent_Harm.png]]====
The '''Harm''' intent will harm. On standing targets you will attempt to punch them, which deals brute and can cause bleeding and fractures if not stopped. The chance to miss a punch increases the more stamina and brute damage you have. Punching to the chest has a chance to [[Status_Effects#Knockdown|knockdown]] the target for at least 4 seconds. The more brute and stamina damage the target has, the longer the target will be knocked down. If using harm intent on prone targets you will kick them, which deals 1.5-15 brute damage, with no chance to miss.
===Damage===
There are a few different damage types in SS13. If you take enough damage, you'll fall unconscious into critical condition because of pain, better known as '''Crit'''. If left untreated in this state, you may bleed out or succumb to your injuries due to organ failure or brain damage caused by lack of blood.
 
'''[[Guide_to_medicine#Brute|Brute]]''' damage is received from physical attacks - punches, kicks, toolboxes, hatchets - if someone is hitting you over the head with it, it does Brute damage.
 
'''[[Guide_to_medicine#Burns|Burn]]''' damage is received from fire or exposure to the vacuum of space.
 
'''[[Guide_to_medicine#Toxins|Toxin]]''' damage is received from breathing in poison gases, attacks from enemies like giant spiders, ingesting poison, drinking too much booze, or generally having any harmful chemical in your blood.
 
'''[[Guide_to_medicine#Suffocation|Oxygen]]''' damage is received from being unable to breathe, or while in critical condition. It goes down over time by itself if you're not in crit.
 
'''[[Guide_to_medicine#Brain_damage|Brain]]''' damage is from a lack of blood, being shot in the cranium, or being hit repeatedly on a fractured head.
 
'''[[Guide_to_medicine#Cellular_damage|Cellular]]''' damage is caused by being fed on by a [[Slime|slime]]. Can be cured with [[Guide_to_medicine#Cryogenics_Tube|cryo]] treatment.
 
Brute and Burn damage are applied to specific limbs. If you've been smacked in the head with a toolbox a few times, you'll have to aim at your head (with numpad keys) when you use a bruise pack or advanced trauma kits. Most [[Guide_to_chemistry#Medicines|medicines]] can be ingested to heal damage anywhere on your body. You will need [[Surgery#Prosthetic_Replacement|surgery]] to replace decapitated limbs.
===Combat===
Combat in SS13 is very heavily focused on '''who falls over first'''. If you're prone, you've likely lost. This means items like [[General_items#Soap|soap]] [[File:Soaps.gif]] or the simple gun to the cranium
 
 
Combat in Foundation-19 is heavily focused on close-quarter and shooting ability. If you are shot in the head with no protection, you are weakened on the floor for up to 8 seconds with brain and/or eye damage.
 
 
If you get into a fight, consider your options - it may be best to try and simply run away. If you think you can disarm your opponent, you could turn the tables by taking their weapon. Combat in Foundation 19 is fast paced and revolves around a lot of back and forth swipes, almost like a strange joust between 2D spacemen.
 
Getting better at combat in SS13 requires practice - there's only so much you can be taught. The rest is learning how to create and take advantage of opportunities. Hopefully, you won't have to get into many fights as you start out.
 
To learn more about combat and how to win fights, see the [[Guide_to_Combat|Guide to Combat]].
===Ghosts===
If you end up dying, don't worry, there's a few ways to go from there.
 
If you try to move, you'll '''[[ghost]]''' out of your corpse. This is essentially spectator mode - you can communicate with other dead players (and talking about the round out of character is okay in this chat) by talking normally and are able to fly around the entire map. (Note that while it's okay to talk about the round in deadchat, if you're revived, '''you cannot use any information gained while dead'''. Anything you saw while alive is fair game, unless you've sustained too much brain damage to remember.)
 
If you die, it's over, you cannot be revived via [[defibrillator]], this is known as brain-death. The best option is to have your brain removed and put into a [[cyborg]], or more. There are '''ghost roles''' that can be played by dead players - some areas have objects that, when clicked on as a ghost, will spawn you as a new character. (You're a new character, so don't use any information from your past life.) There may even be events run by event-moderators and you'll have a chance to be an infiltrator, chaos insurgent or MTF. These are often provided by admins.
=Playing the Game=
{{Speech
|name=john.AIC, the AI
|text=Hello! The automatic diagnostic and announcement system welcomes you to Site 53. Have a good day!
|image=[[File:AI.gif|64px|right]]
}}
 
 
 
Now that we've gone over the interface and some more important game concepts, let's jump into the game. If you join a game in progress, you'll spawn inside a cryogenics bay, simply walk out of the cryogenics bay and warm up.
 
Foundation 19 has a work in progress of multiple maps that the server will occasionally change to. The "standard" station layout is Foundation 19.
*"Foundation 19"  Visit [[BoxStation|the wiki page for Foundation 19]] for more details.
If you've chosen to become any department [[Assistant]] as your role, you'll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. This guide will list a few tasks for you to perform so you can put the concepts discussed above into practice. It might be awkward at first, but it doesn't take much time to get to grips with how to control your character.
==What to do if There's a Breach==
If there's been a phoron leak, or the supermatter has been ordered from cryogenics and opened, it is a good idea to do the following:
 
When you spawn, inside your backpack is an emergency kit with a [[Emergency Oxygen Tank|small tank of O2]], a [[Breath Mask|breath mask]], and an [[Epipen|epipen]] to stabilize someone who's in crit.
;Step 1:Using an empty hand, click on your backpack, then click + drag the box inside to your character's sprite. This will open the box.
;Step 2:Take the breath mask and put it on your mask [[File:Hud-Mask.png]] slot (press the equipment [[File:Hud-inventory.png]] icon to see it).
;Step 3:Take the O2 tank and put it in one of your pockets. This leaves your hands free for other tasks.
;Step 4:Press the internals [[File:Gmaskinternalsicon.gif]] icon to turn on your air supply.
 
 
This will keep you breathing clean air - make sure to avoid exposure to a vacuum or else your lungs will be decimated, and watch your air tank's supply in the Status bar!
{| class="wikitable" style="text-align: left; background-color:#FAFEFF;"
|-
|[[File:Backpackss13.png]]<font size="3">'''1. Inventory Management:'''</font>
:The inventory system is a little unintuitive at first, but once you figure it out, it'll stay with you.
: Items in the game have 4 different "weight classes," tiny, small, normal, and bulky. These weight classes determine in which storage slots it can fit in, and what they can't fit in.
:If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets. These pockets can only store tiny items.
:Your hands are where you can grab items and interact with them.
:Your back is where you should have your backpack. Your backpack is your main storage space, but it can only fit a limited amount of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.
:Your belt is where you store your toolbelt, (if you are an [[engineer]]), your gun, or a variety of other different items, which range from swords to defibrillators.
:The items which you can fit in your suit storage (on the leftmost of your screen, below your gloves) depend on the uniform you are wearing. For example, a hardsuit would allow you to fit an oxygen tank in there, whilst an armor vest would allow you to fit a taser in there.
|-
|[[File:Nuvola apps important.svg|25px]]<font size="3">'''2. Hazards:'''</font>
:A good start to reacting against someone beating your teeth in is by screaming ";HELP <LOCATION NAME> <GUY BEATING YOU UP> IS A [[Jobs#Antagonists|<INSURGENT,SERPENT,WHATEVER>]]. This allows security to flag that guy down as arrest, which means that if a security officer encounters that person again, they see an arrest overlay.
:[[Random events#Radiation Storm|Radiation Storm:]] A message stating '''''"High levels of radiation detected near the station. Maintenance is best shielded from radiation."''''' will broadcast. Normally, if the heads are competent, a station-wide emergency will then be declared opening up maintenance even if you don't have access. All you have to do now is mill in maintenance until the radiation storm passes over.
:If there's cries of revolutionaries or a cult, [[Blood Cult|blood]] or [[Clockwork Cult|otherwise]] over the radio, it's probably in your best interests to secure a pair of sunglasses and head towards security to get implanted (or baton "unconverted"). It's not unknown for security to become particularly trigger-happy towards unimplanted crewmembers.
|}
==What Jobs to Take After Your First Round ==
*Though many say that [[Assistant|Janitor]] is the best starting role, the lack of a focused objective can make learning the game difficult. Many people also will dismiss any Assistant as a "greytider" or something similar. You might be better off trying a role that isn't critical to the game, but still has a job to do, such as [[Chef]], [[LCZ Guard|LCZ Junior Guard]], or [[Janitor]].
 
*After you've gotten used to the controls and general idea, you might want to move to a role such as [[Medical Doctor]], [[Scientist]], or [[Technician]] - these jobs require a slight amount of skill with the controls, and have more depth to them than some of the general service roles.
 
*Don't play security roles like the [[HCZ Guard]] or [[Zone Commanders|Zone Commander]] until you're proficient with the controls and know enough about the game to treat people fairly. It's very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]].
 
*You'll want to avoid round critical roles such as [[Site Administrator]], [[Guard Commander]], or any heads of staff until you're well versed in the game and know what's going on. If, by some coincidence, you end up being one of these roles and you aren't prepared, just ahelp explaining the situation - we'd all much rather someone admits they aren't ready for a role than to do a bad job, or even worse, silently disconnect, messing up the round even more.
 
*Avoid SCP roles such as [[SCPs|SCP-173]] or [[SCPs|SCP-049]] at first - many players find it less fun to have a un-active, or just bad roleplaying SCP.
 
*After some time, when you're confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up.{{Guides}}

Версия от 19:55, 28 февраля 2024

This guide is designed for ease of use for first time players, so non-essential information is segregated to expandable text boxes. Reading these isn't necessary to get into the game, but it's recommended.

What is Space Station 13?

 
Joe War-crime, the Guard Commander говорит:
"Fresh off the boat from SCP Foundation's recruitment office, huh? Let me tell you something, You won't last five minutes in this underground deathtrap without help.. You're as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Let me help you get around."


SCP-13 is a multiplayer sandbox that places a strong emphasis on player interaction and gameplay. You are a member of the personnel working aboard one of the Secure Contain Protect Foundation's research sites in the year 2066. The SCPF professes to study anomalies, enigmatic phenomena that defy scientific explanation, however there are many reports that the site is little more than a strange research facility...

Space Station as a whole is a multiplayer sandbox games which runs many different codebases; each with differing gameplay aspects and/or have an entirely different feel, each game is called a 'round', and each restart means a fully complete round and the next round is starting, players are expected to not remember anything from past rounds with the exception of stories and other aspects that fit into the currently round in-character. At the start of each round, each player is assigned a role onboard the site, each player may have preferences to a certain role and roll for it. There are many jobs, such as the researcher performing testing on anomalies and conducting research and development of possible new technologies, the medical doctor trying to keep people alive, or the simple janitor. There are many different ways to play. The game also randomly chooses a a round type, ranging from an all out assault on the station by the Chaos Insurgency, a sinister cult taking SCPs to join them, or more commonly, good ol' fashioned infiltrators. Every round on SCP-13 is different.

Before Playing

It's important to [read the rules] before connecting for the first time. Some common new player mistakes to avoid include:

  • Being violent towards other crew members without any reason. This is only okay if you're an antagonist, and you will be notified if you're chosen to be one. If they grab you by your butt and try to kill you, feel free to robust them. (Telling the admins you were "roleplaying an insane person" will get a couple laughs, but you'll still get banned.)
  • Asking questions in OOC (out-of-character) chat that are directly related to anything happening in the round. For example, "Why did I just get killed by the Class-D?". It's okay to discuss this in deadchat or after the round is over. These questions are also alright if asked in adminhelps (by pressing the 'Ahelp' button in the 'Staff help' tab above chat), but preferred in mentor help (press 'Mhelp' button in the same tab).

The admin team generally tries to give players benefit of the doubt, so it's okay to mess up. As long as you're polite and willing to learn from your mistakes, you won't be in trouble. You can press the adminhelp button at any time to send a message directly to the admin team if you have any questions about the rules and their precedents.

One last point: Please, remember everyone makes mistakes.. SCP-13 can be highly frustrating, you will be unceremoniously killed, griefed, or die to some moving statue shortly before executing your master plan. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone's brain in with a toolbox because they took your key card.

Setting Up

Make your way to the BYOND download page and download the client. Once you've downloaded, installed, and logged into the client, feel free to close it - we won't be needing to use it directly anymore. Once you're set up, join the server:

  • Foundation 19: byond://135.148.150.231:30121

If you can't use these links to join, open the BYOND client, press Ctrl and O, and paste the link to the server you want to join.

The New Player Options menu

Once you've connected to a server, you'll be greeted by a small popup window labelled New Player Options.

If this is your first time playing on Foundation 19, you'll need to create a character. Click on the Setup Character button, and the character creation menu will open.

The character setup screen

You don't need to worry about Special Names, Custom job preferences, Uplink Spawn Location, or Species - for now, make sure you're a human, and edit your appearance as you see fit. There's no difference between clothing/backpack options other than appearance, so pick what you think looks best. Once you've finished editing your appearance, be sure to press the Save Setup button at the bottom of the window. Next, press the Set Occupation Preferences button.


 
Joe War-crime, the Guard Commander говорит:
"You're brand new here, so make sure you sign up as an Janitor. The Foundation usually has checks to make sure fresh meat doesn't get to be the Site Administrator, but if you manage to end up in that position, you'll probably be just another dead body for me to dispose."


The occupation preferences window
The game preferences window

If the button next to Janitor is a red NO, click it once so that it says YES in green text. This sets your job to be assistant, no matter what.

After that, press Done, then, Save Setup. Then click on Game Preferences at the top of the character creation screen. The menu will change and have a big list of options.

Make sure all of the Special Role Settings are set to No (These control optional settings, like choosing if you'd like to roll for a traitor role - they assume you know how to play the game and are important to the round, so we want them off for now.) More importantly, change the Keybindings option to "Hotkeys". This guide will assume you're using this control scheme, as it provides quicker functions for actions than the default controls. Most of the options here are relatively self explanatory or irrelevant, so once you're done, click Save Setup one last time and close the window.

Joining the Game

Now that you've created your character, you're ready to join the game. (You may want to continue to read the guide before jumping in.)

There's two possible menus here - the lobby screen will either display a list that has Join Game! or a Ready/Not Ready toggle.

The choose profession window
If the window says Join Game!, there's currently a round going on. This is most likely what you'll see.

Click on the button, and a window will pop up asking you to choose a profession. The jobs available will vary, but for now, pick Janitor. (The numbers in the brackets next to the job title show the current number of players who have been assigned that job for the round, if there is a zero inside the brackets, no one has been assigned to that job for the round. When you click on the job you want, you'll be brought to the station via the arrival shuttle. You'll start out on a transit shuttle that will dock at the station in a few seconds - you'll also be strapped into a chair, so don't forget to unbuckle yourself. (You can do this by clicking the Resist button - don't worry if you aren't sure which button that is yet, as it's explained further down the guide.)
If the window has three buttons that say Ready, Not Ready, and Observe, that means a round has not started yet.

This is ideal, because you'll be playing the round from the beginning, when things are the going to be calm and allow you to get your bearings in a relatively safe environment. Toggle the button to Ready, then wait for the game to begin. (You can see the time until the game begins on the Lobby tab, on the top right of the game window.)

Pressing Observe will spawn you as a ghost, which is essentially a spectator - you won't be able to spawn for fifteen minutes at the time of observing if you decide to press this button.

Interface 101

Tabs

Status tab

Before you do anything else, take a look at the top right of the game window. You'll see some tabs labelled Status, Lobby, Admin, IC, OOC, Object, and Preferences. The most important tabs are the Status and Admin tabs. If you're using internals (an oxygen tank and mask), the Status tab tells you the remaining air pressure - useful for avoiding death by suffocation. The Admin tab contains the Adminhelp button, used to contact admins directly if you have a question or believe someone is breaking the rules.

In the Status tab, take note of the map currently being played on the server. It'll be used later in the guide.

HUD

 
Joe War-Crime, the Guard Commander говорит:
""Interface"? What the hell are you talking about, kid? "Blue buttons?" Geez, you've been here for five minutes and you're already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned."

The biggest barrier to entry in SCP-13 is the controls. The UI is, at a glance, complex, and the controls are unintuitive. Thankfully, once it clicks, you'll never have an issue with it again. Don't let it overwhelm you - after a round or two of practice, you should be fine.

The top right of the screen contains the action tabs mentioned previously, and the bottom right is the text log. This is where you can see what people are saying, what's happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we're on Hotkey mode we won't need to use it. There's quite a few HUD elements on the main screen, so let's break them down into sections. Don't worry if you can't memorize what everything does at once - you can always come back to this guide. One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the selected hand. If you have an empty selected hand, and click on an object, you'll pick it up/open it/use it. If an object is in your selected hand and you click on something, you'll use it on the item you're holding. (The way this works means that if you'd like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you'd never be able to open the bag.)

If this seems confusing, don't worry - it'll be explained shortly. These icons manage your inventory.

The backpack icon can be toggled to show your worn equipment.

The belt , backpack , and pocket icons are all storage locations.

The ID slot can hold your ID. These buttons directly affect how you interact with objects.

The drop and throw icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it's on and you click somewhere, you'll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.)

The pull icon only appears when dragging something, and can be pressed to stop dragging an object. Hotkey: "del".

The internals icon can be clicked to enable/disable your internals (oxygen tank and breath mask).

The resist icon can be pressed to break out of grabs, restraints, and if you're on fire, is the "stop drop and roll" button. Hotkey: "B".

The run/walk toggle icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn't put wet floor signs down. Hotkey: Hold "alt" to walk.

The body selector icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) Hotkeys: "numpad keys".

Last but not least is the intent selector - this will be explained in detail later. It has four modes: Help, Disarm, Grab, and Harm, in clockwise order. Hotkeys: "1-4". The health icon and doll change depending on how injured you are.

The crafting menu Файл:Craft.gif icon opens the crafting menu.

The speech bubble Файл:Talk wheel.gif icon opens the languages menu. You won't need to use this for the tutorial.

The create area Файл:Area edit.gif icon is used to create an "area", which is a more advanced topic. You won't need to worry about it for this tutorial.= These will only appear on the HUD if something is wrong.

Oxygen warning - The air you're breathing doesn't have enough oxygen.

Pressure warning - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.

Toxin warning - You are breathing in toxic gases.

Fire warning - The air is hot enough to burn you.

Freeze warning - The air is cold enough to freeze you.

Temperature warning - You're too cold or too hot.

Hunger warning - You're starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.

Controls

Файл:Hotkeys.png
Keybindings for the hotkey mode

There might seem like quite a few controls, but don't worry - you'll only be using a few the majority of the time. There's a lot of edge cases in SCP-13, due to the sheer nature of features and content available. You can check this page for a list of every keybinding. Although your control scheme was changed to Hotkeys in the Game Preferences menu, it may not have applied itself - if there is a large red bar going across the bottom of the screen, click somewhere on the game window and press Tab. This is the manual toggle for hotkey mode - if the bar changes to white, you're good to go.

  • Use WASD to move.
  • Press T to talk.
    • If you add a semicolon before anything else, you'll transmit your message to the general chat radio.
    • You can speak on department specific radio channels - the format is the same for each, just with a different letter. To speak on the medical channel, for example, type .m before your message. (You can also use :m or #m)
  • Press O for OOC chat.
    • Be careful not to mix the two chat buttons up - your cry for help might end up going in OOC, where anyone can see it at any time.
  • Press M to write an emote.
    • This is for nonverbal actions - for example, writing "sighs." in the text box would show as "[Character Name] sighs."
  • Click on objects in the game world to interact with them. For most, you'll need to be next to or ontop of the object.
    • This is used for things such as interacting with computer terminals, picking up items, using an item on something, or attacking someone.
  • Right-click on something to open the context menu.
    • This is slow and clunky, and you can usually perform most actions with hotkeys. There are a few examples of actions that can only be done with a right-click, but they're far and few between.
  • Hold Control and click on something to drag it.
    • This won't work if the item in question is fixed in place. You can use this to drag almost anything otherwise.
    • Press H, Delete or use the pull icon to stop dragging.
  • Hold Shift and click on something to examine it.
  • Press X or Middle Mouse Button to change your selected hand.
    • Your selected hand is the one that will pick up an object (if empty) or use the object in that hand (if holding something). You can tell which is selected by the small box around one of your hands.
  • Clickdragging is used for a couple of specific actions.
    • For example, to climb onto a table, drag and drop your character to the table.
    • To put things on/take things off of someone, drag and drop their character onto yourself. (To put things on them, you'll need to have the item in your selected hand.)
    • You can open a container without holding it in your hand by alt-clicking it or clickdragging it onto yourself. This also works for storage items you're wearing, which is useful if your hands are full.
    • You can also buckle yourself/other people to chairs using this. It can be tricky, as you have to be on top of the chair, and your mouse has to be on top of the chair's exposed sprite.
Non-Essential Controls
Press Z to use the item in your selected hand. (You can also click on the object in the HUD) This is used for things like toggling the fire mode on a weapon or turning on an energy sword. Some objects such as food require you to click on your own character sprite, and do nothing if you "use" them.

Hold Alt and click to perform specific, context sensitive actions. Some functions for alt-clicking include removing an ID from your PDA (or pen if there's no ID in it), toggling the lock on a locker, split a stack of items, crawling into vents (as something small like a monkey) etc.

Hold Shift and press Middle Mouse Button to point at something. This creates a message in the chat and temporarily displays an arrow over the thing you point at.

Press R to enable throwing mode. If you click somewhere in the game world when you have throwing mode on and an item in your selected hand, you'll throw it at that point. If someone throws an item at you, and you have throwing mode on, you'll catch the item.

Gameplay Concepts

 
Joe War-crime, the Guard Commander говорит:
"You know, as much as I like to rib the fresh meat, it doesn't really matter if something happens to them - The Foundation thinks personnel death is a waste of money, they'll just get fed to 001. What? Oh, shit, I gotta go. *click* You, uh, didn't hear that - right, kid?"


Before getting into anything else, it's important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. It's important to not let death get to you - Rule 10 exists for a reason! There are multiple ways you can be brought back into the game - don't get frustrated if something happens.

As a brand-new player, your first objective is simply joining the station as non-essential crew and attempting to survive, escaping via the evacuation shuttle or one of the pods located around the station. From there, you can branch out into more of the specific concepts that are often stumbling blocks for newer players, so let's address those first. (These are all in expandable boxes to save space, but it's not a bad idea to read them beforehand.)

The Hands System

One of the things the majority of new players have trouble with is the hands system. It's not complex once you've figured it out, but it can be difficult to understand without help. You must use them interchangeably! You can activate items in one hand with the other, combine them, as well you can place items down to interact in the same way with them as they sit nearby. Players will be able to see what is in your hands.

You have two hands at your disposal. The bright box around one of your hands is the selected hand. This is the hand that's used whenever you click on something - if it's empty, you'll either pick up an item, or interact with something (like a computer terminal or vending machine).

If you have something in your selected hand, you'll use that item on whatever you click on. This can lead to confusion, because if you have something in your hand, you can't use things such as terminals or vending machines - you'll either hit the object with your item or do nothing.

This is because you're trying to directly use the item on the object - this is why you're able to use a screwdriver to open the panel on a door, use wirecutters on a grille, or similar actions.

This can also cause problems with backpacks, boxes, and other containers - if you want to open a container, alt click it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you'd like to take your backpack off, you need to click and drag the bag to an empty hand - a normal click just opens the equipped bag.

Intents

The intent selector has four modes: Help, Disarm, Grab, and Harm.

Help Intent

The Help intent is used for helpful interactions. For example, if someone is in critical condition, clicking on them (with an empty hand) will have you perform CPR. You'll also apply medication if you're holding any, You'll also hug someone who is not in critical condition and such. In addition, if you have your intent on Help, and walk into someone who also has their intent on Help, you'll swap places with each other instead of colliding.

Be careful - if you have an item in your hand that isn't designed to help someone, you might still be able to hurt them!

Disarm Intent

The Disarm intent is used to non-lethally disarm and incapacitate someone. If you click on someone with an empty hand while on Disarm, you'll shove them. Shoving someone has a chance to knock their weapon out of their hand or push them to the ground (Ranging on higher chances based on skill). Players that are downed can still crawl around on the floor and will eventually get up. If you shove someone again while they are down, they can get repeatedly knocked down and may have another delay before standing up.

It's also important to note that these actions only work if you're clicking on the target with an empty hand, just as with all intents.

Grab Intent

The Grab intent allows you to, as it says, grab people. Grabbing someone with Grab intent works differently from control-clicking. If you click on someone with an empty hand, you'll have a passive (green) grab, which makes you pull people. You stop dragging the same way you stop pulling. See Keyboard Shortcuts or click "pull" to release. Dragging prone people will slow you down. While on passive grab, activating the grab with (action key; default 'z') or clicking on the person once more upgrades it to an aggressive grab. The target can press "resist" to try to escape from an aggressive or above grab level. Once you have an aggressive grab, you can either throw the person (by enabling throwing, then clicking somewhere), pin them by clicking on them with disarm, or action key again to slowly upgrade the grab to a level 3 neck grab. On neck grab you deal no damage, but it becomes impossible for them to resist and get away, Note - If you have someone on the neck grab, you start to use them as a shield against projectiles or weapons, you may also point-blank them with a gun which deals x2 damage or you may decapitate them, use this as you will. Click them one last time to slowly upgrade the grab to level 4, strangling. When strangling you deal suffocation damage to the target, and the target cannot do anything to successfully resist out of the grab.

Unverified - Grabs are harder to break out of the more stamina and brute damage you have (especially stamina), but there is always at least 5% chance per try.

 
Joe War-crime, the Guard Commander говорит:
"If you're dragging someone's victim, or yours, it's best to switch to an aggressive grab so that you can lift them. This stops them from bleeding on the floor, which kills them over time and leaves a long trail of blood."

Harm Intent

The Harm intent will harm. On standing targets you will attempt to punch them, which deals brute and can cause bleeding and fractures if not stopped. The chance to miss a punch increases the more stamina and brute damage you have. Punching to the chest has a chance to knockdown the target for at least 4 seconds. The more brute and stamina damage the target has, the longer the target will be knocked down. If using harm intent on prone targets you will kick them, which deals 1.5-15 brute damage, with no chance to miss.

Damage

There are a few different damage types in SS13. If you take enough damage, you'll fall unconscious into critical condition because of pain, better known as Crit. If left untreated in this state, you may bleed out or succumb to your injuries due to organ failure or brain damage caused by lack of blood.

Brute damage is received from physical attacks - punches, kicks, toolboxes, hatchets - if someone is hitting you over the head with it, it does Brute damage.

Burn damage is received from fire or exposure to the vacuum of space.

Toxin damage is received from breathing in poison gases, attacks from enemies like giant spiders, ingesting poison, drinking too much booze, or generally having any harmful chemical in your blood.

Oxygen damage is received from being unable to breathe, or while in critical condition. It goes down over time by itself if you're not in crit.

Brain damage is from a lack of blood, being shot in the cranium, or being hit repeatedly on a fractured head.

Cellular damage is caused by being fed on by a slime. Can be cured with cryo treatment.

Brute and Burn damage are applied to specific limbs. If you've been smacked in the head with a toolbox a few times, you'll have to aim at your head (with numpad keys) when you use a bruise pack or advanced trauma kits. Most medicines can be ingested to heal damage anywhere on your body. You will need surgery to replace decapitated limbs.

Combat

Combat in SS13 is very heavily focused on who falls over first. If you're prone, you've likely lost. This means items like soap Файл:Soaps.gif or the simple gun to the cranium


Combat in Foundation-19 is heavily focused on close-quarter and shooting ability. If you are shot in the head with no protection, you are weakened on the floor for up to 8 seconds with brain and/or eye damage.


If you get into a fight, consider your options - it may be best to try and simply run away. If you think you can disarm your opponent, you could turn the tables by taking their weapon. Combat in Foundation 19 is fast paced and revolves around a lot of back and forth swipes, almost like a strange joust between 2D spacemen.

Getting better at combat in SS13 requires practice - there's only so much you can be taught. The rest is learning how to create and take advantage of opportunities. Hopefully, you won't have to get into many fights as you start out.

To learn more about combat and how to win fights, see the Guide to Combat.

Ghosts

If you end up dying, don't worry, there's a few ways to go from there.

If you try to move, you'll ghost out of your corpse. This is essentially spectator mode - you can communicate with other dead players (and talking about the round out of character is okay in this chat) by talking normally and are able to fly around the entire map. (Note that while it's okay to talk about the round in deadchat, if you're revived, you cannot use any information gained while dead. Anything you saw while alive is fair game, unless you've sustained too much brain damage to remember.)

If you die, it's over, you cannot be revived via defibrillator, this is known as brain-death. The best option is to have your brain removed and put into a cyborg, or more. There are ghost roles that can be played by dead players - some areas have objects that, when clicked on as a ghost, will spawn you as a new character. (You're a new character, so don't use any information from your past life.) There may even be events run by event-moderators and you'll have a chance to be an infiltrator, chaos insurgent or MTF. These are often provided by admins.

Playing the Game

Файл:AI.gif
 
john.AIC, the AI говорит:
"Hello! The automatic diagnostic and announcement system welcomes you to Site 53. Have a good day!"


Now that we've gone over the interface and some more important game concepts, let's jump into the game. If you join a game in progress, you'll spawn inside a cryogenics bay, simply walk out of the cryogenics bay and warm up.

Foundation 19 has a work in progress of multiple maps that the server will occasionally change to. The "standard" station layout is Foundation 19.

If you've chosen to become any department Assistant as your role, you'll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. This guide will list a few tasks for you to perform so you can put the concepts discussed above into practice. It might be awkward at first, but it doesn't take much time to get to grips with how to control your character.

What to do if There's a Breach

If there's been a phoron leak, or the supermatter has been ordered from cryogenics and opened, it is a good idea to do the following:

When you spawn, inside your backpack is an emergency kit with a small tank of O2, a breath mask, and an epipen to stabilize someone who's in crit.

Step 1
Using an empty hand, click on your backpack, then click + drag the box inside to your character's sprite. This will open the box.
Step 2
Take the breath mask and put it on your mask slot (press the equipment icon to see it).
Step 3
Take the O2 tank and put it in one of your pockets. This leaves your hands free for other tasks.
Step 4
Press the internals icon to turn on your air supply.


This will keep you breathing clean air - make sure to avoid exposure to a vacuum or else your lungs will be decimated, and watch your air tank's supply in the Status bar!

1. Inventory Management:
The inventory system is a little unintuitive at first, but once you figure it out, it'll stay with you.
Items in the game have 4 different "weight classes," tiny, small, normal, and bulky. These weight classes determine in which storage slots it can fit in, and what they can't fit in.
If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets. These pockets can only store tiny items.
Your hands are where you can grab items and interact with them.
Your back is where you should have your backpack. Your backpack is your main storage space, but it can only fit a limited amount of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.
Your belt is where you store your toolbelt, (if you are an engineer), your gun, or a variety of other different items, which range from swords to defibrillators.
The items which you can fit in your suit storage (on the leftmost of your screen, below your gloves) depend on the uniform you are wearing. For example, a hardsuit would allow you to fit an oxygen tank in there, whilst an armor vest would allow you to fit a taser in there.
Файл:Nuvola apps important.svg2. Hazards:
A good start to reacting against someone beating your teeth in is by screaming ";HELP <LOCATION NAME> <GUY BEATING YOU UP> IS A <INSURGENT,SERPENT,WHATEVER>. This allows security to flag that guy down as arrest, which means that if a security officer encounters that person again, they see an arrest overlay.
Radiation Storm: A message stating "High levels of radiation detected near the station. Maintenance is best shielded from radiation." will broadcast. Normally, if the heads are competent, a station-wide emergency will then be declared opening up maintenance even if you don't have access. All you have to do now is mill in maintenance until the radiation storm passes over.
If there's cries of revolutionaries or a cult, blood or otherwise over the radio, it's probably in your best interests to secure a pair of sunglasses and head towards security to get implanted (or baton "unconverted"). It's not unknown for security to become particularly trigger-happy towards unimplanted crewmembers.

What Jobs to Take After Your First Round

  • Though many say that Janitor is the best starting role, the lack of a focused objective can make learning the game difficult. Many people also will dismiss any Assistant as a "greytider" or something similar. You might be better off trying a role that isn't critical to the game, but still has a job to do, such as Chef, LCZ Junior Guard, or Janitor.
  • After you've gotten used to the controls and general idea, you might want to move to a role such as Medical Doctor, Scientist, or Technician - these jobs require a slight amount of skill with the controls, and have more depth to them than some of the general service roles.
  • You'll want to avoid round critical roles such as Site Administrator, Guard Commander, or any heads of staff until you're well versed in the game and know what's going on. If, by some coincidence, you end up being one of these roles and you aren't prepared, just ahelp explaining the situation - we'd all much rather someone admits they aren't ready for a role than to do a bad job, or even worse, silently disconnect, messing up the round even more.
  • Avoid SCP roles such as SCP-173 or SCP-049 at first - many players find it less fun to have a un-active, or just bad roleplaying SCP.
  • After some time, when you're confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up.Шаблон:Guides