Участник:Ninth: различия между версиями

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{{Speech
<tabs>
|name=Guard Commander
<tab name="Atmospherics">
|text=Listen up, recruit! If you want to be a top-notch fighter at Site-19, buckle up and pay attention. We're diving into the world of close-quarters combat (CQC), close-quarters battle (CQB), and of course the Guide to Combat course.
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| Содержимое = дев вики
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</tab>


In CQC, you'll use your physical prowess, hand-to-hand combat skills, and melee weapons to take down enemies in tight spaces. It's all about quick reflexes and non-lethal moves.
<tab name="Custodial">
{{CratesTable
}}
</tab>
<tab name="Engineering">


CQB is similar but focuses on fighting in confined environments like hallways. You'll need to be fast, precise, and work as a team to neutralize threats with minimal collateral damage.
</tab>


Now, the Guide to Combat course is the ultimate test of your skills and survival instincts. It covers everything from firearms training to combat psychology. You'll face intense simulated scenarios, making split-second decisions under pressure.
<tab name="Flooring">


So, if you're ready to push your limits, show dedication, and constantly improve, welcome to the world of CQC, CQB, and the challenging Guide to Combat course at Site-53. Get ready to become an unstoppable force in the Site-53 facility!
</tab>
|image=[[File:Guard-Commander.png|128px|right]]
}}
==Intent==
Your intent specifies what you want to do when you click on another player/mob. You can switch between these by clicking on the wanted intent on your HUD, or by using the short-keys 1 through 4.
===Help===
[[File:UI-Help.png|right|frameless]]
The help intent is the default intent. You'll shake people or yourself awake if you have no items in hand, or perform CPR on them if they're suffocating and you both have no helmets or masks on. You'll still hit or shoot people with most items if you're holding any, though. You can pass other people on the same tile when moving through them, assuming they are on help intent as well.
===Disarm===
[[File:UI-Disarm.png|right|frameless]]
A defensive intent. You'll attempt to disarm someone of their weapon or push them over for a very short while, continue with a grab to keep them on the floor, however. This has a chance of failing, so repeated clicking may be necessary. People cannot run past you with this intent.
===Grab===
[[File:UI-Grab.png|right|frameless]]
You'll grab someone passively at first. Moving will be slowed if you try to drag them around, so for transport, pulling is much faster. Clicking on them again will grab them aggressively (which has a chance of failing) and allow you to put them on a table to make them lie down or handcuff them. Click again will grab them by the neck. You can then use your activation-key (Z) or click on the grab icon in your hand to start strangling them. You can also hit someone with your free hand while having them in a choke hold, and your victim can do the same. People cannot run past you with this intent.
===Harm===
[[File:UI-Harm.png|right|frameless]]
This intent does '''NOT''' make you do more damage with melee weapons, but increases your chance of hitting the targeted area. You can fire guns on any intent, but can only fire point-blank on harm intent. With an empty hand you'll punch people for around 5 brute damage, and have a small chance to land a strong hit, which will have various effects depending on the targeted location. People cannot run past you with this intent as you are blocking their way. If you have a syringe in your hand, you will aggressively jam it into the target, delivering the chemicals instantly, but breaking the syringe in the process.
==Target area==
[[File:UI target chest.png|frame|Target area selector]]
Some of the actions can lead to different results depending on the target area. A strong hit, for example, will cause differing effects depending on where the punch/blow lands. You can select area to target by clicking the '''target area selector''' or using the numpad.
*A strong hit on the head will cause blurriness and dizziness unless they are wearing a helmet.
*A strong hit on the arm will cause the target dropping what they are holding.
*A strong hit on the chest will send the victim flying to the floor.
*A strong hit in the groin will cause additional pain.


Continuous hits on the head, arm will cause bleeding and fractures after continual punching.
<tab name="Galley">
{
</tab>


Continuous hitting on the groin may send the victim into shock from pain.
<tab name="Hydroponics">


Continuous hits on the chest can cause organ damage and all of the above.
</tab>


==Gun system==
<tab name="Live cargo">
There are two ways to use guns, the default '''Normal fire '''and the '''Aimed fire'''. You can switch between these using the the [[File:UI gun fire.png|frameless]] icon on your HUD. Remember that you will only fire guns while the safety is off, so it's best to keep the safety on when you don't intend to fire, unless you are feeling lucky.


Also, keep in mind that if your character does not have any weapons expertise skills, holstering a gun has a risk to trigger a random shot, hitting either you or around you.
</tab>


*[[File:UI gun fire.png|frameless]] '''Normal fire''' - This is the default mode for firing guns. Simply click on a person or object (tile, wall, window, etc.) and you will fire the gun you are holding. Clicking on someone right next to you will make you fire a point blank shot at them for extra damage, as long as you have ammo.
<tab name="Materials>


*[[File:UI gun aim.png|frameless]] '''Aimed fire''' - This mode lets you take aim at someone and react to their actions reflexively, without any more input required on you as a player. This mode is useful to show someone you are serious or to take hostages.
</tab>


<tab name="Non-essentials">


How this works: After selecting Aimed Fire, click on someone to have the target reticule appear, also giving them a message to stop moving. After 2 seconds, if they interact with anything, you will automatically fire at them. You can allow them to walk [[File:UI allow walk.png|frameless]], use items [[File:UI allow use.png|frameless]], or speak on the radio [[File:UI allow radio.png|frameless]]. You can also forbid them to speak on the radio [[File:UI forbid radio.png|frameless]], forbid them to walk [[File:UI forbid walk.png|frameless]], or forbid them to use items [[File:UI forbid use.png|frameless]]. Clicking in their direction or on them again will fire at them. You can click another person to switch your focus to them. Click your gun or fire mode again to stop aiming at your target.
</tab>
==Heavy vs. light==
*Heavy items do much more damage, but are slower and have a higher chance to miss. Conversely, light weapons do less damage, but hit more often and swing faster.


*If you're smart, you can cause just as much damage by packing lightly as by packing heavily.
<tab name="Research0 - Exploration">


==Attacking==
</tab>
[[File:Gunpoint.png|thumb|Gunpoint: 101]]
<tab name="Security">
*Harm intent is your best bet.
*Aim for the head. Knock outs when aiming for the head last longer.
*If they have a helmet, aim for the chest. If they have body armour too, aim for the legs.
* Click repeatedly.
*Any object is usually better than your fists. Oxygen tanks especially.
*Screwdrivers, Spoons and Forks have a special blinding attack when aiming for the eyes.
*Using a gun on someone adjacent to you will cause you to hit them with your gun, unless you're on harm intent, in which case you'll fire a point blank shot at them for extra damage.
* To fire at someone on the ground, click specifically on them, or the shot will go over them.
*You can keep someone in the neck grab and use them as a shield against bullets and weapons, they also can not escape!
==Defending ==
[[File:Hostage.png|thumb|A hostage situation.]]
* Retreat slowly; Suppressive Fire, Take Cover, Return Accurate Fire.
*If they're too close, disarm, then run away.
*If you can't run, aim for the head to get a knock out and then run away.
*If they give chase, evade them; throw objects- take stairs, close doors behind you whilst running.
*Disable them, grab them on blue and slam them on a table with grab intent.
==Grab intent moves==
{| class="wikitable"
!Feature


!Description
</tab>
!Trigger
<tab name="Ship Munitions">
!Required
{
!Target
</tab>
|-
<tab name="Supplies - Comissary">
!Examine
 
|Externally checks targeted body part for injuries
</tab>
|Click on victim with help intent
</tabs>ебланим clueless, НО НИЧЁ, СКОРО СДЕЛАЮ
|Passive Grab
|N/A
|-
! Jointlocking
|Causes 40 Halloss
| Click on victim with grab intent
|Neck grab
|Limb
|-
!Jointbreaking
|Dislocates the limb
|Click on victim with harm intent
|Aggressive Grab
|Limb
|-
!Eyesquishing
|Causes 3 to 4 eye damage
|Click on victim with harm intent
|Neck grab
|Eyes
|-
! Knifing
|Causes 60 brute (divided into 3*20) and 60 oxyloss
| Attack the victim with an edged item
|Neck grab
|Head
|-
!Headbutting
| Causes 20 damage to victim and 10 damage to assailant
| Click on victim with harm intent
| Aggressive Grab
| Head
|-
!Pinning
|Pins victims to the ground
|Click on victim with disarm intent
| Aggressive Grab
|N/A
|-
!Blinding
| Victim can't see
| Target eyes
|Aggressive Grab
|Eyes
|-
!Muzzling
| Victim can't speak
|Target mouth
|Aggressive Grab
|Mouth
|-
!Buckling
|Buckles the grabbed person to an object
|Click on object
|N/A
|N/A
|-
!Diagnosis
|Gather damage information about a body part
| Click on target with help intent
|Passive Grab
|Any
|}
==Combat tips==
*Consider surrendering. Use the ''Rest'' verb to lay down, then the ''Say'' and/or ''Me'' verbs to communicate your surrender.
*If you have a legitimate reason to, use drugs beforehand. Painkillers like [[Guide to Chemistry#Tramadol|Tramadol]] or [[Guide to Chemistry#Oxycodone|Oxycodone]] can keep you up and fighting much longer, and stimulants like [[Guide to Chemistry#Hyperzine|Hyperzine]] increases your movement speed considerably.
*If you stand still for a few seconds you get an accuracy boost towards guns.
* Expect to be the one to die.

Текущая версия от 14:44, 13 апреля 2024

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[[#{{{Английский}}}|{{{Английский}}}]]! {{{Стоимость}}}
дев вики
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ебланим clueless, НО НИЧЁ, СКОРО СДЕЛАЮ